Some caves are truly awe inspiring and it’s no wonder people have so often associated them with the sacred. Needless to say, one can exploit such a rich domain to extract gameable/storytelling content…
or how to say no to D&D alignment:
From the Nahua perspective, nature is not always beneficient, and absolute good or evil does not characterize the major entities. A benevolent manifestation of the earth mother, tonantsij, may kill if she feels neglected, while even the feared spirit of death, miquilistli, can be entreated to spare a patient’s life. In the Nahua view, nothing happens without a cause.
Extract from Chapter 2, Rites of Passage and Other Ceremonies in Caves, Doris Heyden.
My amazing wife is always on the lookout for things I can use as gaming stuff.
Magoffin, R.V.D, Davis, Emiy C., The romance of archeology, Garden City Publishing Company Inc., 1929, New York
Chapter 5: The Glorious Past of Hellas, p107-108
In the argolid, on a mountain spur 912 feet high, Schliemann in 1876 first found a double ring (87 feet in diameter) of stone slabs. Twenty-three feet below the surface he came upon the first of five graves. In it and the others (a sixth grave was discovered later) were found face masks of solid gold, bracelets, rings, daggers (sixty swords and daggers in one tomb), ivory, amber, silver, bronze, alabaster, diadems, pendants, grasshopers of gold with chains of gold wherewith the royal ladies attached them as ornaments on their dresses or in their hair; more than seven hundred ornaments in all. Nothing to equal this had ever been found before. Small wonder, it is not, that the world got into training for an archeological race?