After 5 sessions here’s a few things that emerged from play that I wish to keep in mind.

RIP and MIA
People are dying in Castle Xyntillan and, pretty much as its author said in his book intro, its the henchmen that bears the brunt of the dying too. Its weird but filling up the crypt with new additions makes me feel like a (morbid) collector. A guy ripped apart by stuffed animals? Check! Another seized off the raft by a lake monster! Check! Collection is coming along great!
Those left behind
I’m patting myself in the back a little but I’m happy with the way I’m showing the players that the castle’s inhabitants react to their intrusion, albeit in minor ways (for the moment). The party saw henchman Charles (killed in a previous foray) being hacked up by ghoul cooks. They also saw Pierre-Jean’s corpse on a wheelbarrow in the garden area. So, I’m keeping tab of who died where and (if left behind) a small prep I do afterward is to decide what happens with the corpses. I have some special things in mind concerning this, oh yeah, I do!
Henchmen are people too
It’s the first time I’m using a character quirks table and it’s been a lot of fun. Jean-Paul Jean the lackwit was endearing said Olivier. So much so that he mounted a special expedition just to retrieve his body so that he could have a proper funeral with the family. That was awesome. We’ve expanded on this idea a bit and decided that the Jean family is numerous in the region, and thus, a grateful Jean family provides a good source of potential henchmen.
(aside: Jean-Paul Jean is a silly name, of course. As is Pierre-Jean Pierre and Paul-Jean Paul. It is possible to have such a name in french, but the repetition of first name and surname is, yeah, silly. I had to say enough to the kids, they would have named every henchmen in this fashion…)
(aside 2: Jean is a male name, english-speaking people have it all wrong)
Rumors
There’s three d12 rumor tables in the book. We don’t roleplay how the rumors come about, we simply roll two per sessions. What I did though was adding a fourth d12 table of rumors that are not about the castle per se, but rather about the setting (of Averoigne). This way they can learn of existing NPCs and of other « dungeons » too. Despite that it might well be that the campaign will focus on the castle only and that would be perfectly fine by me.
Rumors may be true, partially true or false. They found the cave entrance with an obviously true rumor. Some are simply gamer jokes (i.e the gazebos) and can be discarded as such. Some are less obvious and lead to fun moments such as when they heard that red clothing could somehow protect against the « red specter ». Cordélia proceeded to buy some red clothes for her henchmen (not fully trusting the rumor, only on the henchmen), specifiying that they could be put on fast « like a coat is that it? » And when a Malévol that could well be a « red specter » attacked them, well, we had a Little red riding hood moment! Did that work? The jury is still on the fence on that one…
The Malévols
Surprisingly for an OSR product, there’s not much in terms of factions in Castle Xyntillan. That’s a weakness of the module IMO, though many of the Malévols will talk to the PCs, with a wide variety of sincerity. The Malévols themselves, the 50ish of them, don’t satisfy me entirely I must say. A family tree would have been a great appendix. But I’ve been thinking about this and I’m beginning to classify somewhat their roles in a kind of hierarchy. I find it helpful. First there’s the living Malévols who have comprehensible (mostly) goals, an heir, a bandit, a monk, etc. There’s the undead servants with clear support roles; the huntsman, the playwright, the alchemist, the butler, etc, who in fact shouldn’t really be Malévols at all but are important nonetheless. There’s ghosts and specters, all things haunting, powerful or not, that are more hazard than anything. Then there’s the true Malévols who have their own area of the castle, with many brand of peculiar habits. And at the top of the hierarchy ladder there’s a few ancients that are linked with the castle’ very foundations, amid layers of secrets. That’s something that I’m eager to work on, expanding/improving the « rogues’ gallery » will be interesting.
I’m really enjoying the ride, particularly the fates of the henchmen. I’ve run classic adventures and run my own adventures with OSR rulesets but I’ve never tried one one of these more contemporary megadungeons. I’m really becoming interested in giving it a try.
I have a group of friends who enjoy the hobby but aren’t super invested in it. I’ll usually run a game for them during the colder months, when it is easier to schedule sessions. I think something like this might be perfect for that.
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Thank you Talaraska! It’s the first megadungeon that I run, contemporary or not. I’m a beginner at this, but it’s easier to do that I tought it would be. I think it’s a great option for casual play. If you proceed with this plan will you write play reports? I would enjoy reading them.
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I don’t know that I’d write play reports, as there are only a few that I follow regularly. I might leave that to folks like yourself who have a good system for it.
I do think the megadungeon idea might work well for this group. It seems fairly well suited for episodic play, while still having some fun threads to come back to each week.
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Hello David, I’m also enjoying your posts on your Castle Xyntillan campaign. I like your classification of the Malévols. I’ve found that the lack of it (or of a family tree) in the book is perhaps the main obstacle to running this module successfully. Can you expand on the classification here or on a future post? Meaning, can you provide the full list of NPCs included in each category (or at least the ones you have included so far)? Thanks!
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Hello! I think I can do that for you. I’ll see if I have enough to say about it for a full post, otherwise I’ll answer over here. Cheers!
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Thank you!
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