I gladly accept that the most interesting thnig I can put on this blog is being made by my son, so here’s another chunk of what is transpiring within Edmond’s own megadungeon:
Part 1 here.
- The adventurers (solo played by Isaac as usual) explore a bit more the City of the Imps, fight some Living Armors. They get inside a sumptuous room and fight Greater Imps and kill the King of the Imps who was getting annoyed of all the killing & stealing & stuff made all over his domain. The new king of the imps is more reasonable, this is what regime change is all about, and accept a truce with the adventurers.
- They go back in the Maze, find several libraries (the Minotaur is an avid reader?), they find a secret door and fight the Minotaur again. This time they manage to kill him, except that they he’s not really dead and changes into an upgraded version, again they kill him and again he gets back but the third time’s a charm – the Minotaur is finally vanquished! The adventurers liberate some prisoners, recruit some of them and loot the place.
- They explore more of the Mixtature. They flee after a round or two when they encounter an (non-trademarked) Evil Eye and find out that they’re obviously overmatched. In another section they find a golden sarcophagi, opening it they find a set of stairs going down and down…

- Level 2 has Trolls and Slimy Skeletons as wandering monsters, mostly.
- They are in the Crystal Grottoes, natural caves with large areas that are flooded. They dive into an underwater passage and get into a cave with several chests filled with gold, and with the walls adorned with valuable crystals. They take everything they can and get into another area with a locked chest that they couldn’t open but they do find a crystal armor. After that they get in front of a large door, locked but there’s instructions nearby explaining how to craft the key (!), which they manage to do, and thus gain access to a new area.
- While exploring they stumble into a lever that opens up a trapdoor, leading into secret passage and eventually, into a large room that has a desert environment (sand and cactus included) and get into a fight against poisonous snakes. Several characters get poisoned during the fight but fortunately they soon find an antidote when they search a corpse in the room. There’s also an arch, six pillars and six bowls which are there to receive offerings. Through trial and error they discover that placing 6 identical tokens, repeated for the six bowls, opens a magic portal inside the arch.
- They walk through the portal and get into a new area but they also find out that the portal is one way into Level 3!

- They arrive at an intersection with four passages, they get into one and find a room with a bassin & fountain with coins into it. Throwing a coin gives healing.
- Just as good as they get into a big fight against 10 trolls, including a chieftain, but the adventurers are victorious.
- Another intersection, signs indicate: Firengulph, Agony, Suffer in Suffering. Nothing quite tempting in all that and they finally choose the Suffer in Suffering direction.
- Apparently this section is full of traps and indeed, there’s really a lot of suffering involved… Notwithstanding all the pain, the adventurers make progess and after more exploration they find another portal room, with a similar arch but this one with only two bowls. One is engraved with a dragon and the other with a knight. They don’t find the solution at the moment so they continue to explore.
- There’s more flooded areas in this section. They evade a fight against a Crystal Octopus.
- And then they find a Potion Shop (the enterprising owners have put ads all over the dungeon I’m told, often giving tips (not always accurate) on monsters as a marketing ploy!)!
- After that, inside another room, they find some scrolls that offer some explanations on the magic portal. One has to offer something associated with good in one bowl and evil into the other. With that knowledge they go back to the portal and open it.
- This get them back into Level 2, into a new area, but they soon find their way to known territory and get back to town. A few more characters are hired to replace some that are dismissed for their lack of competence (adventuring is a fiercely competitive world!). One newly-hired, Roger, is a skilled craftsman, that will come into play very soon.
- They go back into Level 2. They find an area that is essentially a dormitory (for whom?). Later on they find a guy who’s doing an ad for the aforementionned Potion Shop and he recruits the adventurers for the ad, earning them one healing potion.
- They flee from a big fight with many Living Armors and a Colossal Living Armor. Not much later they find a weapon that does great work against these foes.
- Exploring a new area they fall into a pit trap. Directly into lava. They’re all dead…

- Unless… No! It was only water with the appearance of lava! There’s an extensive underwater system accessible from this pit trap.
- The adventurers get back in town and come back to this place with enough materials to craft… a submarine!

- There’s a whole new world down there in the water and they even find an impressive Submerged Castle and surrounding village.
TBC…