Merchants of Anuire – Session 1 – Wine & Venison

Happy New year!

I’m starting what may be a whole new campaign with my kids. I’ve kept this first session really basic. I hope to get things more imaginative in the next sessions, if we keep at it.

Campaign frame

  • We’re playing in the Birthright (TSR 1995) setting, with the continent of Cerilia. I was fascinated by this setting when I was a teenager and I can make use of the impressive level of details it got for the style of campaign I have in mind
  • Oddly, I’m using Cubicle 7’s Adventures in Middle Earth (5e OGL adaptation), even if it’s not Tolkien’s world we’re playing in, for the implied low magic setting and also, from this book there’s the Journey Mechanics that suits perfectly my purpose for a mercantile campaign of sort
  • In this homebrewed version of Birthright, there’s no blooded scions à la highlander. Maybe there’ll be a simplified domain/regency play but that would be much further in the campaign
  • Azrai is Cerilia’s version of Sauron and is responsible for most that is evil in the world. If someone do evil he’s in fact succumbing to Azrai’s « Shadow ». Too much of this and you turn into a literal monster.

Background

The kingdom of Anuire is at peace but, with the Iron Throne still vacant, war may not be far.

In Eastern Anuire, in the Barony of Roesone…

Mattheus, Ciavey’s Uncle, has been ambushed by thugs, most certainly from Orthien Tane’s gang. Many of his long-time employees have been slain and Mattheus himself is in a critical state. Fighting for his life and facing bankruptcy, Mattheus relies on his nephew (and his friends) to save the family business.

Character Cast

  • Fancey Fleetfooted, Wanderer, Anuirean Male lvl 1 (Edmond)
  • Ciavey the Peddler, Treasure Hunter, Halfling Male, lvl 1 (Isaac)
  • Lucian the Quiet, Scholar, Anuirean Male, lvl 1 (NPC)
  • Dragon the Pony (NPC)

Roads well-traveled

SHORT JOURNEY- Easy Terrain – from Fairfield to Bellam Castle (Barony of Roesone)

  • Embarkation roll: 11 (with hopeful hearts and clear purpose)
  • Journey events roll (x1): 1 (a chance encounter)
  • Arrival roll: 7 (tall tales and great deeds)

WEATHER – Cloudy

  • Talked to farmers around Fairfield, bought sheep wool, bought an old broadsword
  • Reached Abbey of the Lady, sold sheep wool, bought high-end wine. A woodcutter, a servant of the abbey, is missing. PCs chose not to take part in a rescue sortie.
  • Encountered Spider River Traders merchants going the other way, one Hughes said they could make some well-paid work if they go at their outpost in the west
  • Paid the ferry toll to cross Black river
  • Reached Bellam Castle, sold Abbey of the Lady wine for good profit
  • Just in time for an archery contest! Fancey took part with 3 other competitors and won with the best shot after 3 arrows! The prize is a wonderful Trained Falcon which is promptly named Death-from-Above.
  • The Count of Bellam praises Fancey for his win and offers him to become a game warden. Fancey don’t want to settle down and says so. The Count asks if he would do a one-time job then of hunting down poachers for him?
  • Fancey and Ciavey accept the job. Fancey uses his impressive tracking skills and they find the poachers, 2 Halflings, in the forest near a spring. They kill one with 2 arrows, the other flees but quickly surrender when Death-From-Above is launched at him.
  • Gained valuable Red Deer venison and antlers

DM notes

  • The 3 « Journey » rolls were almost optimal, which means less danger on the road and more profitable deals
  • I had a little talk with the boys about killing a poacher after the session. I should have done it beforehand. I don’t want them killing non-monsters left and right just because they can. Something about raising kids properly and all!
  • Mom roleplayed Count of Bellam to great effect!

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