Château d’Éfaurmaje – sessions 1&2

We played two short sessions to date in Edmond’s own dungeon, le Château d’Éfaurmaje.

Here’s the Dungeon Master with his homemade books.

I’m playing a Magic-User that has a mix of protection and attack spells, Isaac is playing a Warrior that can summon beasts to help us in combat. We basically proposed character concepts to Edmond and he invented our character’s powers on the spot.

We’ve rolled our character stats at random down the line and we’re mapping our progress in the dungeon, the old-school way!
Here we see a tower with a portal of teleportation that we hurriedly jumped into after taking a beating at the hands of an ogre.
  • The monsters are mostly vanilla fantasy: zombies, goblins, orcs, etc. We’ve also encountered « pyrymies », invented by Edmond, small (smaller than goblins) humanoids that fight with a knife in each hand and are very adept at dodging.
  • We’ve heard orcs talking (while we listened to a door) about how it was this time of the year when they changed every door of the castle. Very funny!
  • Edmond has prepared a table of rumors (not all true I’ve been told) that potentially lead to treasures and other sites.
  • There’s also another random roll at the start of a session and Isaac got a Sick condition from it that diminished his strength score until resolved. That’s an interesting addition, clearly something else that Edmond came up on his own.
  • We’ve fled from an ogre as I’ve said but also from a Hydra that we had tried to beat with the help of pyrymies (!), it was way too strong for us!

It’s quite fascinating to me to play in a TTRPG without any rules constraints – Edmond is improvising 90% of the rules along the way and it still works perfectly fine!

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