We played two short sessions to date in Edmond’s own dungeon, le Château d’Éfaurmaje.

I’m playing a Magic-User that has a mix of protection and attack spells, Isaac is playing a Warrior that can summon beasts to help us in combat. We basically proposed character concepts to Edmond and he invented our character’s powers on the spot.


- The monsters are mostly vanilla fantasy: zombies, goblins, orcs, etc. We’ve also encountered « pyrymies », invented by Edmond, small (smaller than goblins) humanoids that fight with a knife in each hand and are very adept at dodging.
- We’ve heard orcs talking (while we listened to a door) about how it was this time of the year when they changed every door of the castle. Very funny!
- Edmond has prepared a table of rumors (not all true I’ve been told) that potentially lead to treasures and other sites.
- There’s also another random roll at the start of a session and Isaac got a Sick condition from it that diminished his strength score until resolved. That’s an interesting addition, clearly something else that Edmond came up on his own.
- We’ve fled from an ogre as I’ve said but also from a Hydra that we had tried to beat with the help of pyrymies (!), it was way too strong for us!
It’s quite fascinating to me to play in a TTRPG without any rules constraints – Edmond is improvising 90% of the rules along the way and it still works perfectly fine!
That’s fantastic. You’ve got a game designer on your hands. Hang on tight to all of those maps. In 20 or 30 years they will be retro treasures to a whole new generation of gamers.
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We’ll keep it safe!
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Every part of this is an utter delight. Edmond clearly has an excellent sense of what makes TTRPGs so much fun. And he’s made actual, amazing books for it!
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It took me years to « unlearn » some bad habits in my own running of rpgs. I can say that Edmond has already much more solid fundamentals.
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