A full-fledged adventurer dies in the Château…
Not exactly a full session as it was shortened due to what happened. We continued to play afterward but I consider each delve a separate session anyway. Worth mentionning: I’ve noted in the past how we had whole sessions that were very light on random encounters despite many many rolls but in the last few sessions we’ve seen pretty much the contrary.
1 hour session.
Castle Xyntillan, by Gabor Lux. https://emdt.bigcartel.com/products, compatible with Swords & Wizardry
Set in Clark Ashton Smith’s Averoigne
TTRPG System used: Worlds without Number, by Kevin Crawford

Adventurers – Player Characters (PCs)
- Noah (Isaac), crafts stuff, has a repeating crossbow and a magic sword called Scrupulous, Expert lvl 5
- Pierrot (Isaac), caravan hand, dealmaker extraordinaire, Warrior lvl 2
- Monmon (Edmond), has a powerful antique spear, Warrior lvl 5
- Paul Nareff (Olivier), friend and sponsor of the numerous Jean clan, Warrior lvl 5
- Paul-Jean Paul (Olivier), apprentice alchemist, don’t confuse him with Jean-Paul Jean, Warrior lvl 5
- Constant Jean (Olivier), vigorous member of the Jean clan, heavily armored, Warrior lvl 4
Retainers:
- Raymond (NPC), Man-at-Arms, gruff, vassal of the Comte de la Frenaie, Morale 7
- Raoulet the Pimp (Marjorie), undead pimp with a semblance of life, Morale 12
- Valentin (Isaac), shoemaker, Morale 7
- Gaston (Edmond), poacher, not very bright, Morale 6
- Hyacinthe (Edmond), caravan hand, very calm and attentive, Morale 9
Crypt
- Zachary, Elementalist, electrocuted in front of the Anteroom (corpse in castle)
- Pierre-Jean Pierre, ex-monk, clawed to death by a dark monk (RIP)
- Edgar, daytaler, throat slashed by a dark monk, (corpse in castle)
- Charles, daytaler, skewered by a drunken skeleton (corpse in castle)
- Hercule, caravan hand, seized off the raft by the Lake Monster (MIA)
- Pierre Laroche du Rocher, mason, pierced by the Huntsman’s arrows (corpse seized by Charon, RIP)
- Alphonse, crusader, savaged by Count Giscard’s Children of the Night. (corpse in castle)
- Jacques, daytaler, got hit in the face by an Empty Armor’s halberd (corpse thrown in the lake)
- Stuffed Jean-Paul, killed by stuffed animals, stuffed himself, bursted into flames (RIP)
- Georges, militia man, killed by an axe blow from a rival adventurer. (corpse in castle)
Previous Infractions in the Château:
Eliminated Tristano Malévol the Love-Lost. Eliminated Merlerik the Ancient. Eliminated Aranéa Malévol. Eliminated Runcius the Dark Man of the Woods. Eliminated Countess Maltricia Malévol. Eliminated Agénor Malévol. Eliminated Béatrice Malévol. (+1)
Smoked the Ruined Quarters: 1/2 Angered a werewolf washwoman: 1/2 Stole the Reliquary of Bygone Kings: 1 Failed to convince Jean-Honoré the butler of their lies: 1/2 Stole a treasure chest full of gold from the Lake Grotto treasury: 1/2 Interrupted Runcius Malévol’s pagan ritual: 1 Slightly annoyed Count Giscard Malévol while he drank « wine »: 1 Stole the Scepter of the Merovings: 1 Defaced living portraits with holy water: 1 Bullied Jean-Honoré the Butler: 1/2 Smashed the busts in the Bust Gallery: 1 Stole the Oil of Cleansings: 1 Stole the Crown of the Lost: 1 Burglarized Count Giscard’s room (+1) Put holy water in Count Giscard’s « wine » (+1) Total: 12 1/2
Vanquished Aranéa Malévol’s retributory patrol -5
Vanquished Béatrice Malévol’s retributory patrol -4
Played ball with the werepups -1
Current Infractions rating: 2 1/2
Rumors:
- Avoid the northwestern section!
- The Château is now for sale to the first to pay the 25,000 gp asking price to the family lawyer.
Alchemy lab: one more dose of oil of revelation
We start in Ximes. Monmon recruits two more retainers, Gaston and Hyacinthe, and Noah keeps the services of Valentin.
Grand Entrance
- The PCs wish to go to the catacombs and they enter at the Grand Entrance. The two statues do their usual thing but nothing special happens.
- Past the vestibule and the portrait gallery, into the Entrance Halls, they go in the corridor leading to the Throne Room. The adventurers see rocks and rotten cabbages bouncing off the corner’s wall. They soon encounter Étienne the Lapidated, he’s not hostile but complains about the constant deluge of projectiles aimed at him that appears from thin air. He says this is unfair treatment for the small pécadilles he did back in the day (proceeds to enumerate all the heinous crimes he commited in his life). The PCs move on but some of them are hurt by Étienne’s deserved punishment on their way out.
- Thence they get into the Throne Room, activate the elevator and get down into the underground level, in the Lake Grotto area. They soon hear some metal grinding sounds, like someone sharpening a tool or weapon.
- Constant puts a dose of Oil of revelation on his eyelids and has a vision of a probable future. He sees the party going into a fight against Mortagu the Executionner, slaying him but not before he slays Noah himself…
- Now the adventurers try to find Mortagu but he’s the one who takes them by surprise. In a kind of self-fulfilling prophecy he chooses Noah as his target and swings his heavy axe at him. Noah, unaware, dodges the attack inadvertently (Lucky) as he slips and falls right at that moment. Monmon stabs Mortagu with his spear and wounds him grievously. Mortagu swings his axe again at Noah who’s still on the floor and decapitates him. The Executionner then gets overwhelmed and is killed soon after.
- Monmon gets hold of Noah’s body and head and the adventurers start backtracking their steps to leave the Château as they have a solution in mind for Noah’s predicament.
- On their way out back in the Entrance Halls they encounter Olivier Malévol, the one who has turned into a slime before their eyes in their last delve. He seems content enough to be free to roam the Château and don’t seem to hold a grudge against them for trying to kidnap him. He even tells the party that if they succeed in capturing Claude, he would be rather glad as he would become the rightful heir in lieu of his twin brother. He may be a bit delusional.
- Leaving the Château behind, the PCs want to buy back the Sacred Cloth that they had foolishly sold for a derisory amount several delves ago. The buyer, a benedictine monk from the abbey of Périgon is reluctant to sell back this holy item but he finally accepts on the condition that the adventurers would undertake a somewhat perilous mission, they must investigate Bishop Azédarac’s pratices in dark arts and bring back incriminiating evidence to the church.
- And so, with the acceptance of this mission the PCs get back the Sacred Cloth and with the proper ritual the holy powers bring Noah back to life, a bit more frail than before and with a very impressive scar all around his neck.
Closing Comments:
- Étienne the Lapidated is my creation, he’s something like an attriting nuisance mostly.
- 12 yo Isaac took pretty badly to his character’s death with the fact that it was his second character to die and the other players have only lost retainers to date. I think it was Olivier who thought of getting back the Sacred Cloth and I couldn’t bring myself to be too harsh on this issue.
- XP: Participation: 1 Treasures: 0 Secrets: 0
- Treasures: none
- Fatalities: Noah, decapitated by Mortagu the Executionner
- New Infractions: none
















































