The Furniture Mishandling Club

ec79677462d55591972cc5f6776ce7f3Les bahuts, monsieur, répliqua l’architecte, les bahuts, meuble obligé d’une maison moyen âge ! Le moyen âge et le bahut sont inséparables ! Le bahut, madame, ajouta-t-il, en se tournant vers Malvina, le bahut, c’est le coffre au linge, l’armoire à glace, la commode, le secrétaire de nos aïeux. Le bahut et le prie-dieu, voilà la grande ébénisterie du xive siècle !  (Louis ReybaudJérôme Paturot, 1842)

Known far and wide for their love of barricade building and their signature magic ability to cast animate object on, well, any furniture they pu their hands on. They can even create furniture golems!



The FMC is a lot about gratuitous mayhem but they also have a knack for extortion (they’ve emptied a great many houses). They now have under their control three sub-precincts, delimited with their infamous barricades.

One of their particularly impressive wall of furniture is purely defensive. The FMC blocked the gate leading to the Kwag Slums, to prevent an invasion on their eastern side by those crazy Kwaggers.


Gang Activities

  • extortion
  • intimidation
  • thieving
  • beating
  • reselling
  • tax to enter territory
  • cut from woodcraft’s guild

Most Noteworthy members

King Bahut (leader, dwarf)

The grizzled leader of the FMC was a member of the Resistance who fought against the Third Tyrant a century ago. It seems like he developped an obsession of barricades from this bloody era. He’s quite the brilliant guerilla tactician but he’s not entirely sane. He’s often found sitting on a gigantic, damaged throne that moves around.

Master Stool (dwarf)

A dwarf martial artist, he still laugh like a devil when he succeeds in tripping an opponent over  an animated stool with an adroit push of his quarterstaff, even after so many times.

Chairman Lookup (goblin)

Almost always on top of a barricade, the so-called Chairman loves to throw things from above. Chairs, bricks, rocks, nets, dead rats; he always prepare a good stash of ammos. He has a monkey pet that have strange, evil-looking eyes.

Maatelaah, Queen (of the) Bed (hobgoblin female)

When she’s not expertly directing the building of yet another pile of furniture, « Queen » Maatelaah loves to terrorize the neighborhood with a bunch of thugs, snatching anything she wants, the animated bed following her dutifully serving as transport.

Captain Chiffonnier (human male)

The pedantic « Captain » Chiffonier has a much profitable business relation with the woodcrafting’ s guild. Taking away so much furniture from the people in the vicinity of the FMC also creates a need and such an unscrupulous fellow as Chiffonier wants what he thinks is his due.



Against the gangs (mundane version)

Up until mid-level, fighting or more generally, dealing with the gangs, will be a large part of the PCs occupation. All excerpts are from Asbury’s GoNY.

Ward vs Gangland

The very beginning of the campaign will see the restoration of the 42nd Ward, a small territory that the local citizens want to get back for themselves. That means pushing away gang claims, using diplomacy, cunning and more likely: brute strength.

…was divided by the gangs into clearly defined kingdoms, and the boundaries were garrisoned and as carefully guarded as are the frontiers of civilized nations.

Below are some precisions, nothing fancy yet, about some gang basic concepts.

And many a boy became a gangster solely because of an overwhelming desire to emulate the exploits of some spectacular figure of the underworld, or because of a yearning for fame and glory which he was unable to satisfy except by acquiring a reputation as a tough guy and a hard mug.


  • 4 members or more in association
  • share a common identifier: name, graffiti, symbolics, etc
  • make a living without conventional work

Each of these small gangs was supreme in its own territory, which other gangs under the same sovereignty might not invade, but its leader was always responsible to the chieftain of the larger gang, just as a prince is responsible to his king.

Great Gang

  • Hundreds of members in association divided in cliques
  • share a common identifier
  • have the allegiance of lesser gangs


  • as a great gang
  • have influence felt outside streets/turf, even in high society

Gang Pride

Apart from the very weakest (or very discreet), gangs won’t ever let an insult (real or perceived) unanswered. Retaliation, and the severity of it, may vary between gangs, but all crave respect.

If, however, the gang is repeatedly unable to defend his wounded pride, it may well try to:

  • go in another terrirory
  • disband in shame
  • seek the protection of a stronger gang
  • submit to  the offender, offering fealty

To do: I need an renown/intimidation chart to follow the doings of the PCs against the gangs.