It’s a bit contrived but I was searching for a way to upgrade damage output for weapons that normally do 1d4 (for my beat’em up setting), as a way to balance weapon-using classes with the monk class (1).
Sometimes called blood cudgels or shillelaghs, these are clubs made from a bloodroot tree and specially imbued with magical potency but oddly, you’ve got to « prove » yourself by beating the crap out of people. Many people…
30 + 1d20 notches required
- You make the roll when you first acquire a blood cudgel.
- a K.O, dropping a foe to 0 hp counts as a Kill.
- You cannot « upgrade » a blood cudgel which have been notched by someone else.
Once you have enough notches, the blood cudgel counts as a magical weapon and its damage dice is one higher (d4 to d6 or d6 to d8 with this feat).
In addition, a blood cudgel may potentially gain special damage if it is used to kill monsters (i.e gaining fire damage if it kills an efreet). At the DM’s discretion.
A blood cudgel costs 80 gp, is a simple weapon and is not widely available.
- As Dubs kept remembering me, annoyingly but… he was right!