A note on Myconids

27. sovereign basidia (2015) - out of the abyss

I don’t think I’ve ever used myconids, but that’s something I want to remediate soon enough. However, if I were to stick to D&D canon lore (which I won’t), myconids are supposed to be found exclusively in the underdark, the subterranean world home to the iconic drow. This was set in stone, so to speak, by Gary Gigax’s D1-2 Descent into the Depths of the Earth (1e), which of course, borrowed heavily on established hollow earth fiction. More to the point, Gigax also borrowed the myconids, which were created (as far as I know) in the earlier module  A4 In the Dungeons of the Slave Lords, where there was no need to have the fungus men’s ecology so constrained.


Leaving the myconids out of most of the more typical (surface) encounters is both sad and needless, in my opinion. Put in any setting, the potential is just mind-blowing…

Deathbloom Thallid (MtG), perfect for a Chult campaign conversion



Urban Myconids


Myconids In SiT! They’re street cleaners, removing offal, dejections, basically any organic waste. Sometimes they get a little less discriminatory about the unmoving quality of their sweepings.

That’s something I came with while reading Jeff Vandermeer’s book:


What I’m stealing for my setting is only the cruder idea of the Gray Caps of Vandermeer, whom aren’t even mushroom creatures as such, but are fuzzily described as smaller humanoids with a weird civilization based on advanced fungi technology.

The total creepiness and sinister threat of the Gray Caps I leave out, only because it won’t do thematically for my setting, but it was a very good read!