- Shin, Tabaxi Fighter, Outlander; Big-game hunter
- Lucky, Half-Elf Cleric of Tymora, Street Urchin; the lowly will be exalted
- Procor, Human Druid, Outlander; comes from
Africaa far away place
- Pheleas, Half-Elf Bard, Archeologist; “it’s not tomb-robbing if you do it respectfully”
- Corpos, Forest Gnome Wizard, Archeologist; antiquary, somewhat sinister for a gnome.
Fun fact: Both players with archeologists characters were, some years ago, real-life archeologists themselves!
Lured by the promises of riches the PCs are leaving the city of Baldur’s Gate aboard the Amnian Fop, a fast schooner headed for the Chultan Peninsula.. The dark-skinned Procor looks likes he’s already an experimented seaman and have some successful fishing along the way. Pheleas didn’t fare so well in this aquatic journey and will be a few pounds lighter at arrival.
The Pink Reef
The ship’s captain had planned a quick stop about halfway to their destination. He had some business to conduct at the Pink Reef, a place where merfolks traders gather. Young Lucky accepts an offer to invest his meager funds, buying a pearl and making some profit later on. Captain Shago left on a rowboat with two sailors to meet the merfolks. Meanwhile First Mate Blimponia scanned the horizon with her spyglass looking for pirates, vulnerable as they were, anchored at the atoll.
Unexpectedly, the attack came from below. A sudden, unnatural wave brought creatures on board! Five sea spawns crashed clamsily (get it? GET IT? err) on the ship’ s deck. The sailors and PCs immediately proceeded to fend off the invaders. Two sailors were grievously wounded in the ensuing battle and Procor was grabbed by a tentacle at some point, but the superior number of the defenders proved to be more than enough. Procor and Pheleas used magic to heal the dying sailors (Bayiz and Kid Shago) earning even more gratitude. Searching the dead creatures, Shin found a wristband made of seashells and shark teeth.
Leaving the Pink Reef behind, the crew observed with some unease that they were pursued by sharks. Lots of sharks. A day later, the swarm did not relent. The following night, with the wind down, the sharks circled the ship hungrily and something else could be seen swimming amongst them: a sahuagin! The sahuagin talked to the crew in aquaan (the captain translated), said it wanted an object: the sea spawn’s wristband. The sahuagin was in fact hunting the sea spawns before they got killed… The crew decided, after a quick discussion, to give the wristband rather than risk a fight and the satisfied sahuagin simply left.
A few uneventful days later, not so far from chultan coast, they spotted something in the sky. A look with the spyglass revealed an unusual sight: a harpy harassed by some pteranodons, desperately fleeing. Wounded by many cruel bites, the harpy was flying toward the boat. And… was shot dead. An arrow from Shin’s longbow and a seashell shot from Lucky’ sling put a brutal end to her flight.
The curious pteranodons approached the ship but where met with a volley of projectiles, killing three in no time. The dead-eye Tabaxi shot the last fleeing pteranodon more than 200′ away.
Before the landing, the Captain, aware of his passengers’ foolish desire to explore Chult, gave them a high quality (if partial) map, as a reward for their help in defending his ship.
DM’s notes: Well, to be honest, I can’t say that this prelude to ToA was such a good idea. Maybe sea travel isn’t that exciting. Next session the PCs will be in Port Nyanzaru.