Tomb of Annihilation: recycling old stuff

I'm really not an expert on D&D lore but I just figured that ToA is, in fact, a mash-up poorly assembled from earlier stuff: The Jungles of Chult, setting supplement (1993, James Lowder and Jean Rabe) The ring of winter, novel (1992, James Lowder) Dwellers of the Forbidden City, adventure (1981, David Cook) The Tomb of Horrors, adventure … Continue reading Tomb of Annihilation: recycling old stuff

Ruins of Chult: Session 1

Characters: Shin, Tabaxi Fighter, Outlander; Big-game hunter Lucky, Half-Elf Cleric of Tymora, Street Urchin; the lowly will be exalted Procor, Human Druid, Outlander; comes from Africa a far away place Pheleas, Half-Elf Bard, Archeologist; "it's not tomb-robbing if you do it respectfully" Corpos, Forest Gnome Wizard, Archeologist; antiquary, somewhat sinister for a gnome. Fun fact: … Continue reading Ruins of Chult: Session 1

Ruins of Chult: the Amnian Fop

  Another advantage of throwing away the dumb main plot of ToA is letting go of the time constraint (with the death curse and all).  This allows me a proper introduction to the campaign, which was totally lacking. Also, NPC Shago has another role entirely. He's no longer a Flaming Fist flunky. Getting to Chult Teleporting? Nope. The … Continue reading Ruins of Chult: the Amnian Fop

Next: Tomb of Annihilation

My Divine Council campaign has come to a conclusion. In the final fight, the party has slain the tarrasque (beast of the apocalypse) with ridiculous ease, in a mere 5 rounds. Dragomir's messianic plan unfolds, magic is forever banished from the world. And so it ends. Unfortunately, my next homebrewed thing, the focus of this … Continue reading Next: Tomb of Annihilation