Humanoids of Chult – tactics and fluff

Another page fell off my Jungle D&D notebook so, again, I’ll just copy it over here. It’s a just few broad strokes to help me use humanoid encounters in my campaign in a more creative way.

Note: One particular thing I had in mind when wrting this stuff was not to fall into lazy association i.e assigning giant frogs to the frogmen gripplis or giant spiders to Araneas, etc. To some extent only, associating fishmen with water magic is just too natural to pass by.

Jungle Folks

Batiri Goblins

Themes/Fluff: adaptables, hermaphrodites, clever

Tactics/Tricks: hit & run, poison, barbed arrows, hidden lairs

Often seen with: Giant insects, insect swarms, troodons

See also: A note on batiri goblins

Gnolls

Themes/Fluff: overeating/gorging, wasteful killing, weird (Alien-like) reproducing cycle: gnoll >> demon maw >> hyena >> gnoll

Tactics/Tricks: blitzkrieg, harassing, target weaker foes, overwhelm

Often seen with: hyenas, demon maws, shoosuva, whiterlings, clawing hands

Troglodytes

Themes/Fluff: underground, disgusting, slimy, awful stench, decay

Tactics/Tricks: ambush, camouflage, attrition, acid (trap and spitting), invisible to darkvision, resistance to cold

Often seen with: subteranean lizards, rot grubs swarm, carrion crawlers, gricks, oozes, brown mold

Gripplis

Themes/Fluff: dimorphic, river pirates, harmonious village, preyed upon

Tactics/Tricks: poison, water/mud magic, Infinite Leap martial artists

Often seen with: mud mephits, mud elementals, river dragon turtles

Lizardmen

Themes/Fluff: isolationnists, non-religious, omnivores

Tactics/Tricks: necromancy, crayfish armors, firefly nocturnal signals

Often seen with: giant crabs, brine zombies, animated mangrove, salt basilisks, giant flashing fireflies

Aarakokra

Themes/Fluff: long-range traders, female leadership, open-minded, cooperative

Tactics/Tricks: spears, dive-attack, fly away from danger

Often seen with: quetzacoatlus pack animal, assassin vines to protect their villages (high above ground)

See also: A Note on Aarakokra

Pterafolks

Themes/Fluff: crude magic, Kossuth (volcano) worshipping, witch brewing, capture folks to sacrifice or experiment on

Tactics/Tricks: potions, magic wands, poisonous pollen bombs, ressitance to fire

Often seen with: Fire elementals, fire mephits, smoke quasit

See also: Pterosaurs

Jungle/Albino Dwarves

Themes/Fluff: resilience, anti-civilization, many taboos, ground huts, survivors

Tactics/Tricks: monstruous plants, magic tatoos, heat metal spell, druidic magic

Often seen with: triflowers, razorweed (around their village), Giant Chameleon, Girallon

See also: A Note on Jungle Dwarves

Kuo-Toa

Themes/Fluff: humans transformed into fishmen to survive great flood, dogmatic

Tactics/Tricks: water magic trident as spiritual weapon

Often seen with: Chuuls, Hydra

Ghouls

Themes/Fluff: minions of a powerful necromancer, can be talked to but dishonest, unscrupulous, careful

Tactics/Tricks: fell magic, patrols, archers, cursed weapons

Often seen with: undead dinosaurs, flaming skulls, deathlocks

Serpent Men

Themes/Fluff: tomb guardians, well-prepared, astute

Tactics/Tricks: flee deeper if hard-pressed, use charm magic but also susceptible to charm, positioning with traps, blindsense, use darkness spell

Often seen with: other dungeon denizens

See also: A Note on Serpent Men

Araneas

Themes/Fluff: astronomy, astrology, female superiority, village behind web walls, silk weaving, xenophobia

Tactics/Tricks: female sorceresses, male canon-fodders

Often seen with: N/A

See also: A Note on Araneas

Vegepygmies

Themes/Fluff: mold-infected batiri goblins, symbiont, different types of mold have different results

Tactics/Tricks: hit & run, ambush, use favorable terrain

Often seen with: thornys

See also: A Note on Vegepygmies

Myconids

Themes/Fluff: psychic, hive-mind, confusion

Tactics/Tricks: mind affecting spells

Often seen with: controlled creatures

See also: A Note on Myconids

Outsiders

Dwarves (Northern)

Themes/Fluff: greedy despoilers, gruff, xenophobia, use demonic magic fueled by precious stones

Tactics/Tricks:, heavy armors, crossbows

Often seen with: large pack animals, imps, summoned demons

Company of the Flaming Fist

Themes/Fluff: greedy despoilers, unscrupulous, devious, East Indian company equivalent

Tactics/Tricks: battle mages, archers, tough veterans, patrols

Often seen with: ratfolk skrimishers, ettins, tongueless harpies

Nelanthir Pirates

Themes/Fluff: pirates!

Tactics/Tricks: sea witch magic, swashbuckler captain, prefer not having to fight

Often seen with: mimic treasure chest, rogue aarakokra, blood hawks, water elemental

Lantanese Gnomes

Themes/Fluff: magitech, submarines, underwater city, artificers

Tactics/Tricks: mecha, energy beam

Often seen with: automatons

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