Session 14b – Vandalism & Tomb-Robbing

Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). Lots of spoilers below but it’s not  a “standard” playthrough of this classic module by any margin.

Characters:

  • Shin (level 4), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness
  • Flyzus (level 5), Wood Elf Ranger (hunter), Outlander; sole survivor of his tribe after an orc invasion
  • Rufb (level 5), Half-Orc Barbarian (berserker), Mercenary Veteran; captured by pterafolks, his fellow mercenaries killed, seeks riches and glory

Ziggurat’s Middle Tier

Map Room (1)

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The PCs got out of the shaft and landed inside a large room. The tiled floor was, in fact,  one big mosaic that showed a detailed map of the Chult Peninsula, divided in 5 distinct areas (West Valley of Mist, Central Bleak Marshes, South Peaks of Flame, East Black Jungles, South-East Great Plains) with dotted features that revealed many secrets. An incredible find for explorers but, unfortunately, dust hid most of it and taking a closer look proved a difficult task as the entire room had all kind of magic traps. Shin had the odd idea to use a Swarm of Spiders to remove the dust and it did part of the job until the spiders got in the “Great Plains” area and refused to leave the place (2).

Gibbering Mouther

A door in the map room opened on a small room with a few items lying on stone  tablets in the back (a dried heart amongst them). In the middle of the room was a big pile of dirt, or it looked like it  before eyes and mouths started popping open everywhere. The adventurers evaded disgusting spittle attacks and killed the aberration before looting the place.

Ooze the fairest?

Exiting the map room, the PCs weren’t fooled into taking a suspicious-looking pile of gold coins heaped at the far side of the corridor. They did found a secret door that led to a room with mirrors  and no other doors. Rufb looked into one mirror, his reflection kind of misty, and an Ochre Jelly detached itself  (revealing an opening behind) and attacked him! The Barbarian was even more surprised when his powerful axe stroke split the jelly monster into 2 perfectly functional smaller ones. The Tabaxi resolved the conundrum with a well-placed explosive arrow that sent jelly matter everywhere! Flyzus, wiping away jelly from his face, dared looked into another mirror and was disturbed by a vision of his own death as his reflection was assaulted by some horrific wasp-like monster that pierced his face with a large sting.

The PCs had enough of the room and cautiously entered the secret passage. This led to a smaller lozenge-shaped room with a strange statue of an octopus, with a large red stone on its forehead. Seeing the glyphs on the statue and its creepy appearance was enough to send the PCs back to another part of the dungeon.

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They found a stairway going deeper into the ziggurat but they activated a complex trap: a stone statue of a dragon let out a gust of steam on them but, fortunately, the 3 adventurers managed to evade most of it, were only lightly burned, and they dashed forward before the next gust.

Ziggurat’s Lower Tier

In a large room (6) full of rubbles, Shin found some valuables and a short sword, with a crocodile etched on the serrated blade, that he later gave to Flyzus.

Chop Chop

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The PCs got across a long corridor with only corroded metal bars to cross over a pit with spikes (3) at the bottom. Rufb’s axe was a lot more efficient against next room’s guardian, a magic statue made of wood (4). A powerful axe’s blow chopped it in two and that was it (5).

On the far wall, a huge stone visage suggested some kind of secret entrance. Careful inspection revealed a keyhole in the statue’s eye. The platinum key they had found earlier fitted perfectly and opened a door inside the mouth.

Vandalism & Tomb-robbing

Rufb opened a set of double doors, broking a seal made of gold in the process, this triggered a trap: 5 heavy crossbows shot at him but only one bolt actually hit the Half-Orc. Next room was the most impressive area to date, lavishly decorated, with all sort of unusual features, the most outstanding being probably the copper coffin put on a raft shaped like a dragon.

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Pyramid replicas, lots of urns, the coffin, terracotta warriors; the room was chock-full with things to meddle with. Of course, by now the PCs were a little wary of traps and other hazards. Flyzus, in particular, as since he was wounded by the Crocodile Mummy he couldn’t be healed by any means, not even with magic (7).

Rufb didn’t like the look of the terracotta warriors and decided to bring them, one by one, and thrash the whole lot at the bottom of the spiked pit they had crossed earlier (8).  This demanded considerable efforts and it also attracted a Swarm of Bats.

But afterward, Rufb felt more secureand inspected the pyramids. Those were in fact chests, the top could be removed. Some were trapped but, proceeding carefully (9), he managed to loot a substantial treasure all in all. And, the coffin…

None of the PCs could read the writings, was it dire warnings? All they could guess was that some kind of high priest, most likely from Zotzilaha’s cult, had been laid to eternal rest there. They removed the coffin’s lid and they could see a desiccated corpse, in full regalia, and many unusual items carefully placed around it.

Zotzilaha

The defilers weren’t that surprised when the priest’s corpse reacted to their avidity, sitting straight and regaining some semblance of life by the second. They also understood right away the urgency to slay the thing before it was fully in combat shape and gave their all. With the Ranger and Barbarian slashing and hacking and the Arcane Archer shooting powerful magic arrows, the Vampire Spawn barely had the time to take his frightful form before vanishing from the surface of the world, this time, forever…

Near dead himself, Flyzus, in desperation, resolved to drink a potion found with the priest. It turned out very well for him as he felt liberated from the atrocious mummy’s rotting curse/disease (10).

That monster on the cover of the MM?

In another part of the dungeon, the PCs opened a door and saw something spherical, with many appendices on top, floating 2′ from the floor. An arrow from Shin made the Gas Spore explode, freeing its spores in the room. The PCs waited for the spores to deposit on the floor before going through.

Rolling Stone

Even further in the complex, the air was more intensely acrid than before. The PCs had several set of stairs in front when they activated a trap: a huge rolling stone threatened to crush them! Fortunately, the 3 PCs are formidable athletes (if very bad at deciphering things!) and they all managed to evade the incoming rolling stone. Passing them, it finished its course at the far side of the corridor, breaking through double doors with incredible ruckus… This stirred up some local residents, fire beetles, easily dispatched by the adventurers.

DM’S notes

  1. I’m rather happy with the stuff I added as the original room, as designed, was entirely pointless…
  2. Nonetheless, this revealed many locations on the map, options for future expeditions!
  3. Shin got across and earned  an inspiration point by… not caring how fared his companions (his flaw)!
  4. Wood Woad. I didn’t care much for the petrified werejaguar that turns to flesh, for some reason, as soon as the PCs touched something
  5. With a critical hit from Rufb, nice!
  6. Removed the encounter there to soften the dungeon a little.
  7. That meant assured death in a few days if he couldn’t find a solution. Pressure!
  8. Funny, as it wasn’t a threat at all and just fluff!
  9. Or one time, by just throwing a big rock inside. That did the job but damaged the goods.
  10. He was lucky that it was an Elixir of Health!

Session 14a – The Hidden Shrine

The Hidden Shrine of Tamoachan in Chult

Disclaimer: This play report is my own take on The Hidden Shrine of Tamoachan (the 5e version from TofYP). Lots of spoilers below but it’s not  a “standard” playthrough of this classic module by any margin.

Characters (1):

  • Shin (level 4), Tabaxi Fighter (Arcane Archer), Outlander; big-game hunter, has no patience for weakness
  • Phileas (level 4), Half-Elf Bard (College of Swords), Archeologist; “it’s not tomb-robbing if you do it respectfully”
  • Flyzus (level 5), Wood Elf Ranger (hunter), Outlander; sole survivor of his tribe after an orc invasion
  • Rufb (level 5), Half-Orc Barbarian (berserker), Mercenary Veteran; captured by pterafolks, his fellow mercenaries killed, seeks riches and glory
  • Vorn, Shield Guardian, founded by the party aside a gaping hole in the ground

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Shin, Kalohan, Corpos and Phileas had been at the site for many days, collecting clues  while evading Batiri patrols when Flyzus and Rufb unexpectedly joined them for the venture. As for Lucky, he had left, having received a disquieting omen from his goddess, Tymora.

Vorn, the Shield Guardian (2)

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The Tabaxi had climbed down through the large hole in the ground, next to the Shield Guardian. The automaton’s master, a non-chultan wizard, had fallen to his death, his body laid broken at the bottom. Fortunately, Shin found  the amulet that controlled the construct and it was still intact. He also found the wizard’s spellbook, a decent amount of gold and some exploration gears. A quick inspection of the room below revealed a locked door and many statuettes that evoked meaningful scenes from this lost civilization.

Beware Defilers! Your Genitals Will Shrivel and Fall Off

Atop the impressive ziggurat stood a temple dedicated to the cult of a scary demon-bat thing/god/mighty Jungle Spirit: Zotzilaha. Inside the half-collapsed temple, a trapdoor was visible, but glyphs on it indicated that a powerful curse would befall any would-be defilers that entered that way. The PCs also found out a hole inside the mouth of the Zotzilaha statue. It certainly looked like a trap. They resolved the matter with their first use of the Shield Guardian as Shin ordered it to grab whatever was inside the hole (a lever). The statue’s jaws did closed on the construct’s arm but to no great effect (3). This revealed another entry, one apparently without threat of cursing…

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Ziggurat’s Upper Tier (4)

Mummy Rot

After going down the stairway and taking a few turns and removing a block of basalt (put in a way so it fell on invaders), the PCs, accompanied by Vorn, entered a large room with a tomb guardian on the central dais: a Crocodile Mummy (5).

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The creature proved hard to slay (6) but they eventually prevailed, with the opportune help of the powerful Shield Guardian (7). Flyzus was bitten in the course of the fight and he could feel that something was very wrong with his wound… The PCs looted some urns in the back and found some trinkets.

Hostile Fountain

In the next room, three fountains could be seen, one still had water, one was filled with grime and the other cracked and empty. Rufb took the mummy’s pike to search through the grime and managed to fish a chained platinum key.

Approaching the water-filled fountain incited the resident Water Weird to attack. It pummeled Rufb and tried to pull him in the water but the strong Barbarian resisted the attempt easily. Yet again, the Ranger was inefficient with his (non-magic slashing) attacks but the combined might of the party still proved more than enough, splashing the walls as they bashed the Water Weird (8).

The empty fountain could be slid, revealing a vertical shaft going deeper into the ziggurat. And down they went.

Spider Sympathy

Rufb, descending first (9), put a foot on something sticky: spider webbing. A mere second later, a Giant Spider got out of its lair (a hole in the shaft). It would have attacked Rufb – he would have had a hard time defending in such a place – but for the timely intervention of Shin. Using his Hat of the Spider, the latter convinced the Giant Spider to let them pass and so, they all got on the next tier without further complications.

DM’s notes:

  1. I had hoped that most of my players and the archeologists in particular, would be there for the first “true” ruin of my Ruins of Chult Campaign but life got in the way and it was not to be…
  2. The PCs stumbled into those ruins while searching for the Shield Guardian in the jungle.
  3. Phileas insisted that they put (animal) blood inside the statue’s mouth as demanded by the proper ritual. Interesting
  4. The party, with all the missing players, would have been too weak for this dungeon without some help.  They also badly lacked utility spells/abilities…
  5. Instead of the Centaur mummy, because I had this cool looking mini.
  6. Félix/Flyzus learned the hard way that he should have spent some of his gold to have at least one magic weapon!
  7. My 6 y-o son, Isaac, happily rolled the dice for Vorn!
  8. If I remember correctly, Shin shot an explosive arrow at it too
  9. Vorn is too large to follow down the hole.