III-Bestiary: Cockatrice

Cockatrice fighting Cockatrice insteads of cock. That's not incredibly imaginative perhaps, but I like to sprinkle some little fantasy elements here and there in SiT. Unlike the normal bird, the cockatrice (MM) doesn't attack with their talons but instead have a bite (+ 3 to hit, 1d4 + 1 dmg). Upon a hit, the target … Continue reading III-Bestiary: Cockatrice

District Invasion

As if the numerous troublesome gangs weren't enough, outside parties often invite themselves to the woe of the inhabitants. Gargoyles from the Folly There's many clutches of gargoyles living among the Folly's dizzying heights. They're very territorial and constantly at each other's throats. They mostly keep to their high above ground perches but recently, the … Continue reading District Invasion

II-Bestiary: Dao, Djinni, Efreeti, Marid

I'm expanding my concept of monsters having a somewhat "normal" part in the functioning of the City. Of course, there's always something going wrong with that kind of thing. Otherwise, where would be the fun! Servant Genies Gone Astray Dao, djinni, efreeti and marids are genies, servant spirits invoked long ago with powerful magic and bonded in the … Continue reading II-Bestiary: Dao, Djinni, Efreeti, Marid

I-Bestiary: Beholders

Eyes everywhere (law enforcement) It's called The Sanction. It truly is monstrous, literally. The "policemen" are beholders. A Sheriff beholder enforce the law in the area, with a cohort of lesser spectator beholders under his baleful supervision. Origin Many beholders were brought into Legacy under the rule of the Third Tyrant. A terrifying force they were. … Continue reading I-Bestiary: Beholders