Gloomhaven: Temple of the Eclipse (81) – first attempt

After our failure to kill the commander of the guards, we needed to hide from justice some fresh air. We followed hints, provided by a strange coin that we’d found earlier, that led to the Temple of the Eclipse.

The Temple of the Eclipse’s main gimmick is its link to both light and dark. And it has a Boss: the Colorless, who also follows this thematic. All other elements are weaker than usual and that is, of course, a major pain in the ass for our Elementalist…

Scenario 81

Goal: Kill the Colorless

Team: Cragheart (lvl 4), Elementalist (lvl 3), Spellweaver (lvl 4)

Set difficulty: 3

In the temple’s parlour, we are greeted by two pairs of Night and Sun Demons. The Cragheart charges head on and, in his recklessness, he gets many grievous wounds. I patch him up and he’s back in combat shape but the demons are very dangerous and are hard to outmaneuver. It’s not easy but we defeat them and get a special scenario item, something we can use against the Colorless.

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Both Elementalist and Spellweaver: « Cloak of Invisibility! Phew… »

We open the door and see 3 hulking Stone Golems blocking our way (no pic, wut?!). They have Shield 2, that’s a real bother. Me and the Cragheart try to set up a shield/retaliate combo. That would have been very nice and efficient, if only the stone golems had friggin’  attacked! Total waste of a turn… At least, the Elementalist could demonstrate impressive damage-dealing with his level 3 Chain Lightning.

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Cragheart: Acid puddles? Columns? PUSH!

Jumping over the Stone Golems and simply ignore them would have been a viable plan, as they’re turtle-slow, but we feared the long-ranged Ancient Artillery‘s firepower in the back. So we finished the golems and also got a second scenario item nearby. Once we got close though, the artillery were easily dispatched. Unfortunately, by then it’s obvious that we don’t have very long before we’re all exhausted and we still have the Boss to slay…

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Cragheart: « Ah Ha! Try to summon now! »

The Cragheart has a very good plan, stop the Colorless from summoning by blocking all adjacent squares!

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Wait a minute, how do we get to the altar now?

But time isn’t on our side and the Colorless makes it worse, he alternates between getting invisible and healing himself. We know that dumping the 2 special items on the altar will deal him good damage but it’s hard to do without getting eviscerated by the demons.

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My mystic ally, behind, doing fuck all.
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Spellweaver: « Must…Lay…Down »

The Boss had 10 hp left but we failed to kill him. The Cragheart managed to take the treasure and got a very nice healing ring.

Bitter Defeat!

(succesful attempt here)

Win OR Learn

  • The elementalist was a lot more efficient this time (not his fault if the scenario played against his character) as he got the grasp of how is new character works
  • His chain-ligthning was suitably impressive against the stone golems
  • I regret not having picked Cold Fire at level 3
  • My mystic ally was totally useless both time I summoned it
  • We tried a retaliate combo, me and the cragheart, against the stone golems, and that totally backfired in our face when those flipped a retaliate card of their own
  • That’s probably the last time I bring Hardened Spikes to battle despite the prior amazing success we had with it (the one time)
  • Our tendency to get in harm’s way (the cragheart in particular) is something that we addressed after this scenario
  • From now on, we’ll play at default difficulty until we have better synergy

A note on Myconids

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I don’t think I’ve ever used myconids, but that’s something I want to remediate soon enough. However, if I were to stick to D&D canon lore (which I won’t), myconids are supposed to be found exclusively in the underdark, the subterranean world home to the iconic drow. This was set in stone, so to speak, by Gary Gigax’s D1-2 Descent into the Depths of the Earth (1e), which of course, borrowed heavily on established hollow earth fiction (Jules Verne’s Voyage au centre de la Terre). More to the point, Gigax also borrowed the myconids, which were created in the earlier module  A4 In the Dungeons of the Slave Lords, which was an subteranean adventure (mostly) but in no way deep in the bowels of the earth-subteranean.

shrooms

They belong on the surface!

Leaving the myconids out of most of the more typical (surface) encounters is both sad and needless, in my opinion. Put in any setting, the potential is just mind-blowing…

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Deathbloom Thallid (MtG), perfect for a Chult campaign conversion

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Gloomhaven: Square (A) – first attempt

Re-reading the rulebook and checking the FAQs, we now know that we’ve messed up a whole bunch of rules. Among them is the difficulty level. It appears that contrary to what we’d thought, we’re not that good… So, for the time being, very hard is beyond our capacity, as the actual post will make clear..

Scenario 11

Goal: Kill the commander

Team: Cragheart (lvl 4), Elementalist (lvl 2), Mindthief (lvl 4), Spellweaver (lvl 4)

Difficulty: 3

Our short mercenary career have, somehow, led us to side with the merchants in an attempt to overthrow the military rulers of the city of Gloomhaven. That doesn’t sound that bad, does it? That’s until you learn that the leader of our faction is also a necromancer…

Our role is to kill the Commander of the Guard. He has many men at his disposal but we’re not alone on this risky endeavor, undead troops fight on our side! Cannon fodder, yay!

Things starts smoothly, two guards and an elite archer in the first room. One of our lousy Living Bones is killed, and then we wipe the floor with the guards.

Next room: some archers and half a dozen guards. There’s also 2 Living Corpses on our side but they’re immediately cut down by the archers’ arrows. The useless stinking wretches. But here comes the Cragheart, RUTHLESS, he crushes our foes under tons of rocks. Me and our new friend, the Elementalist, finish the survivors.

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The Mindthief, behind, gnawing at a friendly Living Bones

The Elementalist opens next door and… there’s a SHIT TON of folks over there.

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Elementalist: *Uh, guys… Is it too late to defect? »

We do see that the right side is weakly defended and maybe we could dash to the final room? But, oh no, that’s not what we do…

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Cragheart: « I SMASH YOU WITH FOUNTAIN! »
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Commander: « Who the fook are you? »

The Cragheart and Mindthief are exhausted, leaving a wounded Spellweaver and a raw recruit to face the Boss… That dude has 56 hp. We fight ’til the end. It’s mercifully quick in coming.

Bitter Defeat!

That’s a hard blow to our pride…

  • We’ve almost cleaned up the map but it cost us way too much.
  • Both the archers and guards had shield, we had a hard time doing real damage.
  • The Elementalist card « infuse an element/ – 1 to damage » doesn’t look like its worth it.
  • Opening the second door without killing the previous enemies would have meant a less crowded third room.
  • We could have jumped in the fountain, killing the archers while (mostly) protected from the guards.

See second (and succesful attempt) Here!

Liane the Wayfarer

I recently read the first of the Dying Earth books and was much delighted by the inventiveness of these short stories, with so many colorful characters…

Of course Cudgel the Clever is the most well-known, but here’s another, at least as unforgettable in my opinion:

Liane the Wayfarer

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Art: Konstantin Koborov

You could easily  be deceived by his looks, this guy is, in fact, a bonafide murderhobo!

I mean, beside being an overconfident jerk…

  • He tortures a couple (killing the woman in the process) so he can get a lead on some sort of bounty-hunting.
  • He wants to steal an object (one half of a tapestry), just so he can have his way with a beautiful woman.
  • He must hide his identity in a city, less his own nefarious reputation brings him unwanted attention.
  • He kills a helpful old man in cold-blood after questioning him ’cause there’s a slight chance, very hypothetically, that he serves someone he wants to steal from!

Gloomhaven: Infernal Throne

Killing the denizens of the Plane of Elemental Power got the attention of their master, the Prime Demon. He offers us a choice, kind-of, we can go retrieve an ancient artifact for him, or we can die…

-Uh… Give us a minute…

The Prime Demon frowns as we get in circle and debate together.

-An artifact!

-Yeah, but I want to kill demons, says the Brute.

-I want to help with that, I say.

-But seriously, demons? Again?

*Collective groan*

-Give me your answer NOW! booms the Prime Demon.

-We choose to die? err…

Scenario 21

Goal: Kill the Prime Demon

Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)

Difficulty: 2

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The Prime Demon’s abode is rather modest

So yeah, more demons, even if we’re sick to death of fighting them, but the Brute is really close to accomplishing his Life Goal so we endure…

First room isn’t impressive, with only a Frost and a Sun. Those 2 dead, I open the left door, revealing 2 Wind and 2 Night. The Cragheart opens the other – 2 Earth and 2 Flame in the right. I joyfully hurl Fire Orbs at the demons near me and then we regroup in the first room. The Mindthief and Brute deal with the left while I support the Cragheart with the right.

We’re under pressure, dealing with 8 demons simultaneously, but things aren’t that bad. Except that the Brute tries and tries to finish a Night Demon and it takes an awfully long time before he finally succeeds. I and the Mindthief both had to heal him, as he was really battered.

The two hallways cleared, we got further in the Prime Demon’s abode. The Brute finds His Evilness in a room with a strange altar. The Prime Demon boasts of his invincibility, yadda yadda yadda, but hey, we have some sort of intuition (!) that he’s somehow linked with the altar.

You may be invincible but your stupid altar ain’t!

There’s a twist though, the altar changes location, jumping around clockwise and summoning demons at the same time. Not too inconvenient, as we had cleared the place prior to this. The Brute have the Prime Demon on his back, and that jerk hits hard! So we bash the altar as fast as we can, except the Cragheart who’s too slow, too far, and has his eyes on the treasure anyway.

The Brute and Mindthief get exhausted but the altar is almost destroyed. I’m in good shape but can’t finish the altar as it jumps too far from me. But the Cragheart, sporting a new piece of jewelry, is right there to finish the damn thing, dissolving the Prime Demon at the same time.

Victory!

  • Defeating the demons in both hallways saved us a lot of troubles later on
  • The Brute did good job distracting the Prime Demon
  • We got a LOT of gold for finishing this scenario but that still feels a little underwhelming

Gloomhaven: Plane of Elemental Power

The altar we found in the Ruinous Crypt is in fact a portal to the Plane of Elemental Power. We jump in… Of course we do!

Scenario 10

Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)

Goal: Kill everything

Difficulty: 3

Things went smoothly. At first. We cleared the first room in no time.

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Spellweaver: « Impaling Eruption! Piercing Bow! Die Demon Scums! »

Then we got horrendously bogged down.

The elite Sun Demon infused one of his special attack (two targets) and did a 2x damage on me. Shiiiit. I had to lose precious cards to survive. Not good at all. I then jumped inside the second room, invisible, to get out of the way. My three companions were immobilized by the Earth Demons for what seemed like an eternity. From bad to worse.

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Spellweaver: « Arrrggghhh! Should’ve stayed in the back! »

We lost so much resources on the second room that our only chance of success by now, is to try to accelerate things. This means letting the baddies out of their room while my friends are still busy behind me. Hopefully they’d finish before the next wave. Risky business.

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My best move of the scenario: opening a damn door…

The Sun Demons are very lethal and can heal their allies too. The Earth Demons are simply big bags of hp. But man, it’s the Flame Demons, with their range attacks, retaliate and high shield, that are truly a pain in the ass…

With the lot of them hot on my heels, I fled, with a timely Ride the Wind.

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The Mindthief, valiantly distracting a Flame Demon

Me and the Brute got exhausted soon after but we’d managed to cull down the demons. The odds still weren’t favorable.

The Mindthief did a supreme effort before depleting his cards too.

One last demon, the worst of their kind: an elite Flame…

But, hey, we still had the Cragheart! I think he shoveled sand over it or something. Anyway, he doused it for good…

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Not so FIERY now, are we!

Victory!

Damn that was close!

  • Back in town, we unlocked the Sanctuary of the Oak achievement
  • after many scenarios that felt like a walk in the park, this one stands in stark contrast…
  • no treasure for us this time

Gloomhaven: Ruinous Crypt

Back to our own brand of persecution – against the Gloomy Cultists (or whatever they call themselves). We had previously cleansed the Crypt of the Damned, now it’s turn to the:

Ruinous Crypt

(set difficulty: medium)

This time, the cultists seem more ready to fend off invaders. Both me and the Mindthief are the targets of some dark power preventing us from attacking for a while. Fortunately, I still can call my Mystic Ally to join the fray. Meanwhile, the cultists are rapidly cut down by the Brute and Cragheart but the 2 Night Demons are craftier creatures, they turn invisible!

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Feel our gloomy poweeeeer err, *cough *cough

But this is just a delay on the inevitable. We then split the party in two and open the doors both sides. Such is our confidence at this point.

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Brute: « Oh, nice, a frosty for my collection! »

More demons (Frost and Flame), and some living bones. The Brute have a personnal vendetta against the demons and he tries his best to kill as many as he can. The crypt is cleansed without much sweat.

Victory!

  • The first room took a lot longer than we’re used but we still kept most of our ressources
  • The Brute now had killed 4 ou the 6 demonkind to accomplish is Life Goal (Night Demons are troublesome to him)

Gloomhaven: Diamond Mine

So our shady employer had witheld information from us, who would’ve thought, and we ended up killing babies in their cradles. Shit happens. We got paid (well paid, but the guilt!) and now, of course, she wants to hire us again, this time to raid a diamond mine and kill its vermling workers.

-Go to hell! I said.

-No! We want this, said the Mindthief.

-We do?

-I want to kill vermlings.

-But… Aren’t you a vermling?

Sooooo?

-Uh, nevermind, I guess we’ll go kill vermlings…

Diamond Mine

(set difficulty: hard)

The entry is guarded by 5 hounds, we’re kind of talking about how to tackle them but the damn dogs don’t care to wait for us… They are FAST!

But still, we kill them and the Minthief opens the door to the mine proper.

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Yikes! That’s a lot of rats!

And… is promptly overwhelmed. The vermlings are mobile and numerous and their Overseer is intimidating  (his own attack his moduled by the number of minions he has, a whopping 10 for now).

That’s when me and the Cragheart came up with a PLAN!

-What are you doing?

-I’m putting spikes on myself.

-Oh… Do you want more spikes?

– *grins*

And that’s how a rocky, spiky Cragheart IMPALED a whole horde of vermlings (almost) all by himself.

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Come my lil’ ratling. Come join the big pile of pennies!

With his workers dead, the Overseer did not look so fearsome. At all.

We clowned around a little then snuff the life out of his pathetic existence.

Victory!

  • The hounds beat my best initiative card.
  • Even the elite vermlings were squishy with 5 hp, so our retaliate tactic proved absolutely lethal
  • Sadly, that kind of undercut the Life Goal of the Mindthief but he wasn’t very much in combat shape by then.

Gloomhaven: Inox Encampment

With the Brute’s player absent, we changed our plans and did scenario III (Inox Encampment).

The goal is straightforward: kill 15 enemies.

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Math’s 3D decors: he doesn’t halfass…

Inox Encampment

(set difficulty: hard)

Murderers. That’s what we are now. We’ve killed the Inox raiders… and, uh, their wives and  kids. Happened to be there when we absent-mindedly put their camp on fire… But hey! Look at the bright side, there won’t be a next generation of thieves!

Scenario highlights:

  • Picked Battle Goal Sadist (kill 5 or more foes), fittingly, and succeeded (killed 6)
  • With the addition of Icy Blast for my level up, I could bring 3 AoE spells and it was great!
  • The Mindthief did some sort of big mind-shriveling attack on the shaman to finish him off. He was starting to get on our nerves with his cursing & blessing & stuff.
  • At one point (see pic), I immobilized an Inox Archer with a Freezing Nova (melee attack), giving him disadvantage with his attacks, I then did a long rest (yep, how long could that be?) right there, in front of him, while he shot at me inefficiently. Nonsensical but funny.
  • The Cragheart did a Boulder Attack (?) in the middle of a bunch of spawned Inox Warriors and did a LOT of damage.
  • The Cragheart managed to pick the treasure while I killed one last Inox en route to winning the scenario.