My 6 y-o son is too young for D&D but hey, look at this!

My 6 y-o son is too young for D&D but hey, look at this!

After our failure to kill the commander of the guards, we needed to hide from justice some fresh air. We followed hints, provided by a strange coin that we’d found earlier, that led to the Temple of the Eclipse.
The Temple of the Eclipse’s main gimmick is its link to both light and dark. And it has a Boss: the Colorless, who also follows this thematic. All other elements are weaker than usual and that is, of course, a major pain in the ass for our Elementalist…
Scenario 81
Goal: Kill the Colorless
Team: Cragheart (lvl 4), Elementalist (lvl 3), Spellweaver (lvl 4)
Set difficulty: 3
In the temple’s parlour, we are greeted by two pairs of Night and Sun Demons. The Cragheart charges head on and, in his recklessness, he gets many grievous wounds. I patch him up and he’s back in combat shape but the demons are very dangerous and are hard to outmaneuver. It’s not easy but we defeat them and get a special scenario item, something we can use against the Colorless.

We open the door and see 3 hulking Stone Golems blocking our way (no pic, wut?!). They have Shield 2, that’s a real bother. Me and the Cragheart try to set up a shield/retaliate combo. That would have been very nice and efficient, if only the stone golems had friggin’ attacked! Total waste of a turn… At least, the Elementalist could demonstrate impressive damage-dealing with his level 3 Chain Lightning.

Jumping over the Stone Golems and simply ignore them would have been a viable plan, as they’re turtle-slow, but we feared the long-ranged Ancient Artillery‘s firepower in the back. So we finished the golems and also got a second scenario item nearby. Once we got close though, the artillery were easily dispatched. Unfortunately, by then it’s obvious that we don’t have very long before we’re all exhausted and we still have the Boss to slay…

The Cragheart has a very good plan, stop the Colorless from summoning by blocking all adjacent squares!

But time isn’t on our side and the Colorless makes it worse, he alternates between getting invisible and healing himself. We know that dumping the 2 special items on the altar will deal him good damage but it’s hard to do without getting eviscerated by the demons.


The Boss had 10 hp left but we failed to kill him. The Cragheart managed to take the treasure and got a very nice healing ring.
Bitter Defeat!

I don’t think I’ve ever used myconids, but that’s something I want to remediate soon enough. However, if I were to stick to D&D canon lore (which I won’t), myconids are supposed to be found exclusively in the underdark, the subterranean world home to the iconic drow. This was set in stone, so to speak, by Gary Gigax’s D1-2 Descent into the Depths of the Earth (1e), which of course, borrowed heavily on established hollow earth fiction (Jules Verne’s Voyage au centre de la Terre). More to the point, Gigax also borrowed the myconids, which were created in the earlier module A4 In the Dungeons of the Slave Lords, which was an subteranean adventure (mostly) but in no way deep in the bowels of the earth-subteranean.

Leaving the myconids out of most of the more typical (surface) encounters is both sad and needless, in my opinion. Put in any setting, the potential is just mind-blowing…



Re-reading the rulebook and checking the FAQs, we now know that we’ve messed up a whole bunch of rules. Among them is the difficulty level. It appears that contrary to what we’d thought, we’re not that good… So, for the time being, very hard is beyond our capacity, as the actual post will make clear..
Scenario 11
Goal: Kill the commander
Team: Cragheart (lvl 4), Elementalist (lvl 2), Mindthief (lvl 4), Spellweaver (lvl 4)
Difficulty: 3
Our short mercenary career have, somehow, led us to side with the merchants in an attempt to overthrow the military rulers of the city of Gloomhaven. That doesn’t sound that bad, does it? That’s until you learn that the leader of our faction is also a necromancer…
Our role is to kill the Commander of the Guard. He has many men at his disposal but we’re not alone on this risky endeavor, undead troops fight on our side! Cannon fodder, yay!
Things starts smoothly, two guards and an elite archer in the first room. One of our lousy Living Bones is killed, and then we wipe the floor with the guards.
Next room: some archers and half a dozen guards. There’s also 2 Living Corpses on our side but they’re immediately cut down by the archers’ arrows. The useless stinking wretches. But here comes the Cragheart, RUTHLESS, he crushes our foes under tons of rocks. Me and our new friend, the Elementalist, finish the survivors.

The Elementalist opens next door and… there’s a SHIT TON of folks over there.

We do see that the right side is weakly defended and maybe we could dash to the final room? But, oh no, that’s not what we do…


The Cragheart and Mindthief are exhausted, leaving a wounded Spellweaver and a raw recruit to face the Boss… That dude has 56 hp. We fight ’til the end. It’s mercifully quick in coming.
Bitter Defeat!
That’s a hard blow to our pride…
See second (and succesful attempt) Here!
I recently read the first of the Dying Earth books and was much delighted by the inventiveness of these short stories, with so many colorful characters…
Of course Cudgel the Clever is the most well-known, but here’s another, at least as unforgettable in my opinion:

You could easily be deceived by his looks, this guy is, in fact, a bonafide murderhobo!
I mean, beside being an overconfident jerk…
Killing the denizens of the Plane of Elemental Power got the attention of their master, the Prime Demon. He offers us a choice, kind-of, we can go retrieve an ancient artifact for him, or we can die…
-Uh… Give us a minute…
The Prime Demon frowns as we get in circle and debate together.
-An artifact!
-Yeah, but I want to kill demons, says the Brute.
-I want to help with that, I say.
-But seriously, demons? Again?
*Collective groan*
-Give me your answer NOW! booms the Prime Demon.
-We choose to die? err…
Scenario 21
Goal: Kill the Prime Demon
Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)
Difficulty: 2

So yeah, more demons, even if we’re sick to death of fighting them, but the Brute is really close to accomplishing his Life Goal so we endure…
First room isn’t impressive, with only a Frost and a Sun. Those 2 dead, I open the left door, revealing 2 Wind and 2 Night. The Cragheart opens the other – 2 Earth and 2 Flame in the right. I joyfully hurl Fire Orbs at the demons near me and then we regroup in the first room. The Mindthief and Brute deal with the left while I support the Cragheart with the right.
We’re under pressure, dealing with 8 demons simultaneously, but things aren’t that bad. Except that the Brute tries and tries to finish a Night Demon and it takes an awfully long time before he finally succeeds. I and the Mindthief both had to heal him, as he was really battered.
The two hallways cleared, we got further in the Prime Demon’s abode. The Brute finds His Evilness in a room with a strange altar. The Prime Demon boasts of his invincibility, yadda yadda yadda, but hey, we have some sort of intuition (!) that he’s somehow linked with the altar.
There’s a twist though, the altar changes location, jumping around clockwise and summoning demons at the same time. Not too inconvenient, as we had cleared the place prior to this. The Brute have the Prime Demon on his back, and that jerk hits hard! So we bash the altar as fast as we can, except the Cragheart who’s too slow, too far, and has his eyes on the treasure anyway.
The Brute and Mindthief get exhausted but the altar is almost destroyed. I’m in good shape but can’t finish the altar as it jumps too far from me. But the Cragheart, sporting a new piece of jewelry, is right there to finish the damn thing, dissolving the Prime Demon at the same time.
Victory!
The altar we found in the Ruinous Crypt is in fact a portal to the Plane of Elemental Power. We jump in… Of course we do!
Scenario 10
Team: Brute (lvl 3), Cragheart (lvl 3), Mindthief (lvl 3), Spellweaver (lvl 3)
Goal: Kill everything
Difficulty: 3
Things went smoothly. At first. We cleared the first room in no time.

Then we got horrendously bogged down.
The elite Sun Demon infused one of his special attack (two targets) and did a 2x damage on me. Shiiiit. I had to lose precious cards to survive. Not good at all. I then jumped inside the second room, invisible, to get out of the way. My three companions were immobilized by the Earth Demons for what seemed like an eternity. From bad to worse.

We lost so much resources on the second room that our only chance of success by now, is to try to accelerate things. This means letting the baddies out of their room while my friends are still busy behind me. Hopefully they’d finish before the next wave. Risky business.

The Sun Demons are very lethal and can heal their allies too. The Earth Demons are simply big bags of hp. But man, it’s the Flame Demons, with their range attacks, retaliate and high shield, that are truly a pain in the ass…
With the lot of them hot on my heels, I fled, with a timely Ride the Wind.

Me and the Brute got exhausted soon after but we’d managed to cull down the demons. The odds still weren’t favorable.
The Mindthief did a supreme effort before depleting his cards too.
One last demon, the worst of their kind: an elite Flame…
But, hey, we still had the Cragheart! I think he shoveled sand over it or something. Anyway, he doused it for good…

Victory!
Damn that was close!
Back to our own brand of persecution – against the Gloomy Cultists (or whatever they call themselves). We had previously cleansed the Crypt of the Damned, now it’s turn to the:
(set difficulty: medium)
This time, the cultists seem more ready to fend off invaders. Both me and the Mindthief are the targets of some dark power preventing us from attacking for a while. Fortunately, I still can call my Mystic Ally to join the fray. Meanwhile, the cultists are rapidly cut down by the Brute and Cragheart but the 2 Night Demons are craftier creatures, they turn invisible!

But this is just a delay on the inevitable. We then split the party in two and open the doors both sides. Such is our confidence at this point.

More demons (Frost and Flame), and some living bones. The Brute have a personnal vendetta against the demons and he tries his best to kill as many as he can. The crypt is cleansed without much sweat.
Victory!
My amazing wife is always on the lookout for things I can use as gaming stuff.
Like this:

So our shady employer had witheld information from us, who would’ve thought, and we ended up killing babies in their cradles. Shit happens. We got paid (well paid, but the guilt!) and now, of course, she wants to hire us again, this time to raid a diamond mine and kill its vermling workers.
-Go to hell! I said.
-No! We want this, said the Mindthief.
-We do?
-I want to kill vermlings.
-But… Aren’t you a vermling?
– Sooooo?
-Uh, nevermind, I guess we’ll go kill vermlings…
(set difficulty: hard)
The entry is guarded by 5 hounds, we’re kind of talking about how to tackle them but the damn dogs don’t care to wait for us… They are FAST!
But still, we kill them and the Minthief opens the door to the mine proper.

And… is promptly overwhelmed. The vermlings are mobile and numerous and their Overseer is intimidating (his own attack his moduled by the number of minions he has, a whopping 10 for now).
That’s when me and the Cragheart came up with a PLAN!
-What are you doing?
-I’m putting spikes on myself.
-Oh… Do you want more spikes?
– *grins*
And that’s how a rocky, spiky Cragheart IMPALED a whole horde of vermlings (almost) all by himself.

With his workers dead, the Overseer did not look so fearsome. At all.
We clowned around a little then snuff the life out of his pathetic existence.
Victory!