D&D 5E campaign. Chult being the Lost World-style region of the Forgotten Realms. Started with using WoTC’s Tomb of Annihiliation but quickly evolved into an homebrewed pointcrawl campaign with several mid-sized dungeons (50+ rooms) disseminated amidst the jungles and with only a thin veneer of the published adventure.
Appendix N:
In the Maw of the Earth Monster
Dinotopia’s Fantastic Locations
Related Posts:
- A Boat to Chult
- The Merchant Princes of Port Nyanzaru (revamped)
- Subsaharan Weapons
- A note on Jungle Dwarves
- Exotic Chult
- Magic Items
- Magic Items – II
- Chultan Armors
- A note on Batiri Goblins
- A note on Myconids
- making sense of Ubtao
- A note on Dinosaurs
- Papuans arrows
- Nature, image dump
- Port Castigliar
- Psychidae, strange insect
- Silly Ettercap NPC
- Near Port Castigliar
- A note on the Araneas
- Spider-frog mutualism
- Expéditions précédentes
- Carnivorous Caterpillars
- Les documents de Tzolo
- A note on Serpent Men
- Dungeon Design, Pyramid of the Magician
- NPCs of Wild Chult
- Playing an Archeologist
- A note on Vegepygmies
- Alternate Campaigns
- Hooks: Tomb of Annihilation vs Isle of the Ape
- A note on Cloakers
- A good plan for running Tomb of Annihilation
- Tropical waters
- Humanoids of Chult- quick sheet
- Temple of Fire
- Ceremonial Fungus Mask
PLAY REPORTS: RUINS OF CHULT
Hexcrawling sites:
Dinosaur Boneyard
Miles upon miles of massive bones with no vegetation whatsoever. Somewhere in the middle is the ancient mansion of a powerful necromancer. But first you’d have to get past the carrion critters and, of course, undead dinosaurs.
Pit of the Broken Idols
A cave where a long-lost civilization have thrown offensive statues down the 60′ deep shaft. Their residual power has taken shape as a powerful Eidolon.

Treant Permaculture
A spectacular array of flowers and rare medicinal plants amongst the tallest trees of the jungle. This is the works of a cigar-smoking treant that doesn’t take kindly to trespassers. Sometimes, he does need help to get a rare plant he wants to add to his domain or to eradicate something particularly bothersome.

Plateau of the Aarakocra
A rocky promontory that serves as a place of commerce for Aarakocra traders of the Mistcliffs and their partners (Albino Dwarves, Gripplis and even Batiri Goblins). Huge quetzacoatlus are used to bring goods from afar.

Ubtao’s Tooth
Outcast Aarakocra have made their lair atop this lonely peak. They’re given to banditry. They keep tongueless harpies as their wretched slaves.

Sacred Cenote
A very ancient site of worship, originally to some obscure amphibian deity. Glittering precious stones can be seen in the pristine water of the pool. Evil winds are always present as well as more tangible threats.

Tunnel Cave (Mistcliffs)
A several miles long cave makes the link from dense, batiri-infested jungles to the coast, through the mistcliffs mountains. There’s many divergent paths and a lot of dangerous critters along the way.

Jagged Summit (Mistcliffs)
The greatest aarakocra « nest » of the mistcliffs, the numerous sentinels patrolling the air don’t miss much. Only rare visitors are considered trustworthy enough to be allowed further.

Sunken Firefinger
One of several rock tower that served to guard the border of the now defunct mezroan empire. This one has sunken below ground, only the uppermost tip remains. The lower part is now in the middle of a cave system inhabited by strange creatures.
Seashore House
Along the eastern coast, this lonely house is inhabited by a friendly hermit. Friendly unless you’re a pirate, if so you better give a wide berth to his house.
