More locations for Chult sandbox

Dinosaur Boneyard

Miles upon miles of massive bones. No vegetation whatsoever. Somewhere in the middle is an ancient mansion. But first you’d have to get past the carrion critters and the undead dinosaurs

Pit of the Broken Idols

A cave. A long-lost civilization had thrown statues that they found offensive down the 60′ deep shaft. There’s still some residual power in some of them.

Treant Permaculture

A spectacular array of flowers and rare medicinal plants amongst the tallest trees of the jungle. This is the works of a cigar-smoking treant that doesn’t take kindly to trespassers.

Ubtao’s Tooth

Rogue, evil aarakocras, have made their lair atop this lonely peak. They’re given to banditry. They keep tongueless harpies as wretched slaves.

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Sacred Cenote

A very ancient site of worship, originally to some obscure amphibian deity. Glittering precious stones can be seen in the pristine water of the pool.

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Tunnel Cave (Mistcliffs)

A several miles long cave makes the link from dense, batiri-infested jungles to the coast, through the mistcliffs mountains. There’s many divergent paths and a lot of dangerous critters along the way.

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Jagged Summit (Mistcliffs)

The greatest aarakocra « nest » of the mistcliffs, the numerous sentinels patrolling the air don’t miss much. There’s an outpost for trade and only rare visitors are considered trustworthy enough to be allowed further.

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Sunken Firefinger

One of several rock tower that served to guard the border of the now defunct mezroan empire. This one has sunken below ground, only the uppermost tip remains. The lower part is now in the middle of a cave system.

Batiri Tribes from NW Chult

Okay, back to Chult. Here’s a few jungle goblins tribes that I’ve created for my campaign.

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Art: Raph Lomotan

Canopy Drummers

Live on tree platforms, at least 100′ above ground. They have an alliance with the Dwarves of the Pick & Axe co.

Steeds/Pets: Giant Spiders, Spider Swarms,

Favorite tricks: poisoned javlins, spider riders, spider swarm descending from trees, poisoned arrows, velociraptor ambush, snares, pits

Black Stripes (Tasloï)

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Live in underground lairs. Have recently started to worship a jungle spirit: the Sting of Decay.

Steeds & Pets: Giant Wasps

Favorite tricks: poisoned javlins, waspriders, pits

Wandering Tremors

Live on top of large dinosaurs. No fixed territory. Constant warfare with other tribes which they bully for tribute.

Steeds & Pets: all kind of dinosaurs

Favorite tricks: triceratop charger, brontosaur « fortress » with 20 batiri on it

Mystic Creepers (Kuro)

Live in round wood and hay huts. Have a long and strong tradition of shamanism. Learned magic long ago from a wizard with his soul trapped in a gem.

Steeds & Pets: Giant Centipedes, Giant Ants

Favorite tricks: entangle spell, ensnaring strike spell, shoot immobilized foes from distance, spore bombs

Egg Stealers

Live in temporary huts. Far ranging hunter-gatherers. Even more adept than other batiri at stealth.

Steeds & Pets: troodon mounts

Favorite tricks: jagged arrows, ambushed archers, hit & run troodon lancer

A note on Ubtao

Chult is a special land (dinosaurs!) and so, apparently, it also deserves its own unique religion in the margin of the faerunian’s pantheon. Ubtao is the god of Chult. Or was. And, in fact, he’s not a god but a primordial, but whatever, it’s all very confusing. In Tomb of Annihilation, the module designers took the easy way out and Ubtao is simply absent. To be fair, the FR’s lore concerning him is a mess, as it often happens when the primary source is a (bad) novel (and several editions’s retconning doesn’t help either).

But what is, maybe, the most mind-boggling thing about Ubtao is that he’s both the Father of the Dinosaurs AND the one who invited humans to settle in Chult. I mean, how did that go? « Come to my land, I built a great city just for you. But, uh, don’t wander too much outside its walls ’cause my beloved children will eat your guts… »

Mezro

(Also, I’m putting aside the Shadow Giant, Dendar the Night Serpent, all the Maze stuff and, most of all, Mezro the City in Heaven. Less confusion this way.)

Let’s just say that he’s a dual entity (like Janus or Hoar in Faerun), with a cycle where he’s active towards helping civilization, followed by a cycle where he’s more dissipated and all about claws and teeth and no pity for the weak.

Tyrannosaurus rex dinosaur

What’s interesting with this take is: what if his devoted followers can nudge him, just a little maybe – with appropriate behavior, ritual, quest and whatnot – towards his next phase, whichever it is?

 

 

A note on Batiri Goblins

Most intelligent creatures in Chult fear the
Batiri. They are relentless trackers, skilled in
jungle lore and the use of the bow and spear.

That comes from the Jungles of Chult (1998). That makes sense, I mean, the Batiri have been in Chult for a long time, in the middle of friggin‘ Dinosaurland! They have to be some tough goblin mofos, don’t they?

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Art: Raph Lomotan

But guess what, in Tomb of annihilation, the Batiri are comic relief… With the dumbest combat strategy EVER!

Anyway, I rarely see eye to eye with the writers of 5E on a storytelling perspective, that’s just one more thing that bothers me.

The point is, battlestacks and catapulting villages aren’t for me. In my campaign the Batiri goblins are clever little killers…

They’ll have some annoying tricks too!

  • poisoned arrows
  • jagged arrows
  • snares, nets, exploding spores, etc.
  • steeds & pets: giant wasps, troodons, giant mantis, spiders, bats, etc.
  • shoot & hide tactics (hide as a bonus action) is PERFECT for jungle warfare
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A Tasloi from the Dwellers of the Forbidden City module