Most intelligent creatures in Chult fear the
Batiri. They are relentless trackers, skilled in
jungle lore and the use of the bow and spear.
That comes from the Jungles of Chult (1998). That makes sense, I mean, the Batiri have been in Chult for a long time, in the middle of friggin‘ DINOTOPIA! They have to be some tough goblin mofos, don’t they?
But guess what, in Tomb of annihilation, the Batiri are comic relief… Relief from WHAT? In order to need relief you must first build TENSION. With one encounter every 2 days, as written, I don’t see any need of comic relief before reaching Omu, where things finally start to get serious.
Anyway, I rarely see eye to eye with the writers of 5E on a storytelling perspective, that’s just one more thing that bothers me.
The point is, battlestacks and catapulting villages aren’t for me. In my campaign the Batiri goblins are clever little killers…
They’ll have some annoying tricks too!
- poisoned arrows
- snares, nets, exploding spores, etc.
- steeds & pets: giant wasps, troodons, giant mantis, spiders, bats, etc.
- shoot & hide tactics (hide as a bonus action)